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AI Insights · Timothy · July 2025

Top Entertainment Mascot Games Performance in Tunisia, Q2 2025

Explore the performance trends of top entertainment mascot games on a unified platform in Tunisia during the second quarter of 2025.

Top Entertainment Mascot Games Performance in Tunisia, Q2 2025

In the second quarter of 2025, the performance of top entertainment mascot games on a unified platform in Tunisia showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at the data provided by Sensor Tower.

Minion Rush: Running game from Gameloft maintained a steady weekly revenue around $30 to $33. Weekly downloads were notably inconsistent, with a peak of 1.7K in early April, followed by a decrease, then another rise to 989 in late May. Active users started at approximately 3.7K, dropping to just over 1K by the end of June.

Sonic Dash: Fun Endless Runner from SEGA saw a relatively stable weekly revenue of $13 to $14. Downloads fluctuated, starting at 6.3K, dipping mid-quarter, then climbing to 7.6K by late June. Active users began at 51.9K, experiencing a slight decline before ending the quarter at 49.5K.

Sonic Forces: Run Battle Game showed a varied revenue pattern, peaking at $53 in late April but mostly remaining low. Downloads increased significantly from 2.5K at the start to 7.3K by the end of June. Active users followed a similar upward trend, ending the quarter at 9.9K.

Sonic Jump™ experienced minimal revenue, with occasional spikes to $5. Active user numbers remained constant at 2 throughout the quarter.

Sonic The Hedgehog 4™ Ep. II recorded low revenue, with a few peaks at $4. Downloads gradually increased from 57 to 93 by mid-June, before falling to zero at the end of the quarter. Active users showed a slight decline from 355 to 280.

For more insights on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025